Testing, tweaking, making it sweet!
Ready! Get Set! TEST!
This has been reposted from our latest Kickstarter Update, #29 .
We’ve been adding a ton of stuff these past 2 months, and more to come! Mostly cosmetic stuff like art and music. But before we get it all in the game we started testing the full playable game with local devs!
Before we get a beta out to all our backers we just want to make sure that we are not missing something really critical that breaks the game or the experience. Our first guinea pig was David Amador (twitter) from Upfall Studios!
That’s his grin while breaking our game… DAM YOU!
We already started prompting the player to use the map more but it wasn’t helping much. So we decided to add a much needed arrow to point you in the right way.
Hopefully this will help players in the upcoming playtest sessions!
Another thing we noticed is people don’t see the scream-ability tutorial during the first scene and later on don’t really understand the cooldown. Well, it’s up to us to make it crystal clear. Hope this billboard helps 😛
That’s it for now!
Yet another short update. Gotta put those hours into developing the game right?
Anything else you would like to see or know about? Let us know in the comments!
Oh, and be sure to check out our friend’s game. He was such a trooper, the least we can do is plug his game Quest of Dungeons! Out for pretty much every platform under the sun.
Thank you all! You rock!