It’s been a while since we did an update to the Greedy Guns devlog. After some playtesting at a Microsoft event here in Portugal we set out to redo the whole map design. That took a while. Also we’ve been going to the beach a lot cause it’s sunny. Sorry 🙂
Now let’s get right to the good stuff! The miniboss!
Well, this is the enemy the boss spawns. He’s really fun to dodge. We’ll be much needed enemy behaviors to the game soon. We need them to be more aggressive. More swarming.
The old puker didn’t seem armored but it was in fact invulnerable. To fix it I tried to find the right art for armored enemies. This is what I got. You ain’t Killing that!
These were some of the more visual changes we did recently. More to come so stay tuned!
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If you track us here on IndieBD you’ll be the first to know when we have a public demo out. Also you should add us to your favorite social networks ’cause we are cool cats. 😉 See you soon!